The computer-based implementation of learning by exploring is called, appropriately enough, the Learning by Exploring Architecture. The goal of this architecture is to provide easily accessible and available question-and-answer interactions with experts. Learning depends upon good information being available at the time one is ready to hear it. To make computers useful information providers, we must create learning environments that allow each user to follow his or her own interests. We must make use of the members of our society who have important things to say, who can provide corporate memory, who are experts on a given subject, and who have had important experiences that decision makers should be aware of.
The aim of Learning by Exploring programs is to provide an accessible database, in which one can enter and retrieve information successfully with no more than two lines worth of nothing-to-learn typing. That is, if you have to memorize commands, or learn a new language of some type, or go through multiple lines of inquiry, your database isn't accessible. The goal is to come as close to "ask a question, get an answer" as possible. If this is achieved, it will be possible to make two important strides in having experts as available teachers. First, it will encourage experts to make themselves available for recording (via video or other means), so that their answers will be generally available. Second, multiple experts can be made available for the same set of questions.
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