Once a designer has identified the target skills for a GBS, the designer must next specify a mission a particular achievement which will motivate the student to engage in the GBS and require the student to acquire the target skills. An explicitly defined mission will, in turn, guide development of the remaining pieces of a GBS.
A "mission" should not be confused with a "skill." A mission is something a student achieves by applying any number of skills. In other words, a mission is a state or condition, whereas a skill is what is used to bring that state or condition about. While creating a proposal is a skill, having the finished proposal itself could be a mission.
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